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"The major platform technologies in this space are Direct3D 12 from Microsoft, Metal from Apple, and Vulkan from the Khronos Group. While these technologies have similar design concepts, unfortunately none are available across all platforms." So Apple, the only company not supporting Vulkan on their platforms, is complaining that there isn't a cross-platform solution? |
Things worth noting: - We believe other browser vendors agree with us that the web API should work on all three of the major native APIs. - The web has security requirements which force us to go a bit higher-level than Vulkan anyway.
I understand your desire to have Vulkan on Apple platforms, but it's really a separate issue from the right target for WebGPU.