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by surrealize
3424 days ago
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> Apple supporting Vulkan on macOS and iOS wouldn't do anything to expose a new GPU API to the web. They are totally orthogonal. The web GPU API and the lower-level API aren't "totally orthogonal" if you're using the Metal shader language in your web GPU API! You're trying get web authors to use (a part of) Metal! It's totally not orthogonal. |
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The shader language is partly independent of the API though, and we though the API was the interesting thing to prototype, more so than shaders.