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by MrScruff 3418 days ago
It runs in a web browser sitting on top of different underlying apis though. Which is basically what's being suggest here.
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Many of the people in this thread are looking for the analogous solution to WebGL for Vulkan, and the primary argument for not doing it from the WebKit engineers is that Vulkan is a lower-level API than Metal and DirectX 12, which makes it difficult to impossible to simulate efficiently on top of those APIs; but, this is actually only a problem because Apple refuses to implement Vulkan.