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by sydd
3424 days ago
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and the next sentence goes "However, there are well defined mechanisms by which IHVs can ship a Vulkan driver on any version of Windows. But it will be as it is the case now with OpenGL. That is, it is up to the application to negotiate with the implementation to install an appropriate Vulkan driver for the hardware that is on the machine." Also "Vulkan is available on all versions of Windows that are on DirectX 12, so there is potentially some value to the developer community to having a single API that spans multiple Windows versions." Vulkan is fully supported on Windows with semi-recent GPUs (e.g. its supported by Nvidia with Geforce 6xx - released in 2012!) by all vendors. The article is only saying that MS defers what API is supported to GPU manufacturers. Its not supported by Xbox and Windows Phones, but Xbox is a very different market and no one cares about Windows Phone. |
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https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility
In addition to Nvidia and AMD, Intel, Imagination Technologies, Qualcomm (!!!), and ARM support Vulkan. Hardware wise, there is absolutely no problem whatsoever.