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by modeless
3417 days ago
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> Vulkan on Windows is all based on unofficial drivers that don't come with Windows and aren't supported by MS. This is not materially different than the situation with OpenGL, and yet I hope you'll agree that basing WebGL on OpenGL was the right decision, rather than inventing a new API based largely on a lower level API proprietary to a single company's platforms. |
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Unfortunately, that doesn't work as well for Vulkan. Vulkan is the lowest-level of the three APIs, so it's hard to support on top of Metal or DirectX 12.