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by yellowapple
3424 days ago
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"We're not complaining, we're explaining the lay of the land." The "lay of the land" is that the rest of the world is adopting Vulkan, and therefore the right target for WebGPU is very obviously Vulkan. Even macOS and iOS can (theoretically) support it thanks to MoltenVK [0], and Vulkan is already available on Windows. Trying to wrap all three "major" native APIs is pointless when there's already one that works everywhere and does so reasonably well. [0]: https://moltengl.com/moltenvk/ |
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