| I've shipped a commercial game in Godot 3.2. I'm also well versed and shipped games in UE4. All I can say is working with Godot is an absolute bliss. Seriously, it's fun, it's "easy" and it gets out of the way. Within a couple of weeks, you can be focusing on making your game, rather than a constantly evolving tech-demo. There are only two caveats: understand what Godot is not good at, 3D open world / large landscape, and console development. Godot 4.0 was a total mess the last time I tried it though. The Vulkan stuff was completely half baked and the UI was acting out. Godot 3.2 though, solid fun. |
Godot 4.0 still has a long way to go before it's ready for everyday use fortunately, not even in alpha state yet so I wouldn't judge it too prematurely.