|
|
|
|
|
by aroman
1878 days ago
|
|
Sure, but as someone working on a moderately sized 2d game in Unity - I’ve never really found that to be anything more than a minor annoyance. At most it’s just an extra cast here or there. Are there other examples of it being better for 2d? |
|
EDIT: This doesn't just apply to 2D, so maybe it's a weird reply.