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by follower 1884 days ago
Thanks for sharing your experience.

And, yeah, that's fair enough--although I imagine if you offered one of the companies enough money they might be willing to license their port under similar terms to those Epic offers UE4 console support under. :D

(And given at least two companies have apparently ported Godot so far, porting it oneself is presumably also an option & one would have full source to work with.)