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by mekkkkkk
1881 days ago
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One thing that makes Godot smoother in my experience is its project structure. It doesn't use traditional ECS, but relies on inheritance and composition. Combined with the "everything is a node" mindset, it makes it much easier to maintain a mental map of the game. The node hierarchy tree is much more revealing than in Unity atleast (I've dabbled in both). EDIT: This doesn't just apply to 2D, so maybe it's a weird reply. |
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