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by mekkkkkk 1881 days ago
One thing that makes Godot smoother in my experience is its project structure. It doesn't use traditional ECS, but relies on inheritance and composition. Combined with the "everything is a node" mindset, it makes it much easier to maintain a mental map of the game. The node hierarchy tree is much more revealing than in Unity atleast (I've dabbled in both).

EDIT: This doesn't just apply to 2D, so maybe it's a weird reply.