| > console development. Curious if you had a direct experience with the console side of things with your game? Also, can I provide you an opportunity to promote your game by asking you to tell us more about the game you shipped? :) (The rest of this isn't directed at you but more trying to clarify the Godot console situation for anyone else interested.) I've noticed there seems to be a lot of misunderstanding (particularly by "less commercially experienced" game devs) in relation to Godot's "console support" or apparent lack thereof. Godot do now at least have a page[1] to directly address the issue and clarify the situation which can be mostly summed up with: "... there is no engine that is legally allowed to distribute console export templates without requiring the user to prove that they are a licensed console developer." and: "Console ports of Godot are offered by third-party companies (which have ported Godot on their own)." I seem to recall there was one FLOSS game engine that got a grant or something to incorporate support for some XBox initiative (that wasn't "full devkit support" level) but for every other major console there's no engine that has FLOSS code supporting it--and if it did then no one could probably tell anyone about it because of NDAs. :D As a side note[0]: "Additionally, there is some unofficial third-party work being done on building for some consoles. However, none of this is included in the default build scripts or export templates at this time." The situation is also the same for other FLOSS projects, e.g. the Rust language, where the issues tracking game console support basically say "if you have the ability to develop for (current) game consoles, you also know we can't talk about it here where others aren't under manufacturer NDA": https://github.com/rust-gamedev/wg/issues/90 https://github.com/EmbarkStudios/rust-ecosystem/issues/18 https://www.reddit.com/r/rust/comments/jtqgn4/q_feasibility_... Hope your game is selling well. :) [0] https://docs.godotengine.org/en/stable/about/faq.html#which-... [1] https://docs.godotengine.org/en/stable/tutorials/platform/co... |
Godot by default does not support consoles. Yes, you can to employ another company to port it for you, but that is a no go for me. UE4 on the other hand you can do it all yourself once you get the developer kit and access (legally) to the platform of your choice.
On the other hand you can easily do mobile with Godot.