Hacker News new | ask | show | jobs
by clarge1120 1885 days ago
I can’t tell if the Godot team is serious about commercial viability.

My company cannot afford to wait until Godot 4 to build product. And since we’ve got a big investment in prior work, there is little chance we will switch that work over to a platform that will be brand new in a short period of time.

2 comments

Well you're welcome to hire some extra engineers on Godot's behalf. They can only go so fast with shoestring budget. If it doesn't meet your requirements, consider alternative engines such as Unreal.

Don't get me wrong, I'm not saying you have no right to complain. But the way you're going about it is off-putting. Godot's devs are working hard and what you're saying isn't constructive.

> I can’t tell if the Godot team is serious about commercial viability.

I mean, it's MIT licensed. So no, not really. It's designed to make games, and the commercials are left to you.

My advice: don't bother waiting for Godot 4 just because it sounds nice. You'd be surprised at how many of the "limitations" of the 3.x branches are not actually problems at all for most use cases (granted, your company may have a very niche use case...)