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by keyle
1886 days ago
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I shipped a game exclusive to PS4 using UE4 about 4 years ago. Godot by default does not support consoles. Yes, you can to employ another company to port it for you, but that is a no go for me. UE4 on the other hand you can do it all yourself once you get the developer kit and access (legally) to the platform of your choice. On the other hand you can easily do mobile with Godot. |
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I'm curious because i'm dabbling in some gamedev and wanting to eventually ship mobile and console. I'm more focused on bleeding edge tooling though, Rust gamedev specifically, but i'm curious if the reasons Godot doesn't ship to console also means any Rust project won't be able to ever, either.
Is there something preventing opensource lowbudget projects from shipping to console? Are you forced to go UE4/etc if you want to ship consoles?