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by meheleventyone 1878 days ago
I’m not wrong just being more specific. All three engines frustum cull by default and all three do it at the level of the complete model. I said Unity and Unreal don’t frustum cull at the level of the individual triangle which was the factor the person I was replying to insinuated Godot lacked.
1 comments

Apologies, misread your comment as "won't frustum cull by default".
No worries I can see how the original could have been more clear!