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by keyle
1879 days ago
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With UE4 you have a very large engine to deal with. With Godot you'll spend more time making your game look AAA. for 2D I'd definitely go Godot. I mostly do 3D games with fixed or limited range cameras (not first persons) so Godot works nicely. Overall you'll need to understand well the engine you choose going forward. They all have their pros and cons. As an example, it takes 3-4 hours to recompile the UE4 engine source code (for customization). Godot, about 4-12 minutes, in its entirety. |
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