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It's not clear to me whether .NET 6 (and therefore C# support) is going to make 4.0 freeze. It's really just been one guy working on the dotnet6 branch, which is unfortunate. I'm really excited for many features of Godot 4, and GDScript is perfectly adequate for UI glue code and stuff, but to write a serious game you really want C#. |
I haven't followed game development in a long time, but has the industry moved to C#? I thought C# was limited to Unity and everyone else was still using C++?