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by _aavaa_ 1416 days ago
The Wiki page says it already supports C#. As completely on the outside, what is missing?
2 comments

It doesn't support .NET6 specifically which is what parent is asking. According to the github issue it seems that the plan is that .NET6 support will be merged after godot 4 is fully released and stabilized.
Godot ~3.2+ has support for a slightly older version of C# via Mono, I think it's the equivalent of .NET 4.8.

IIRC (and this could be wrong / have changed since I last looked into it) the idea was to re-work this in Godot 4 to provide more like bindings, so that users could opt to use Mono, .NET 6, CoreCLR, NativeAOT, or whatever version they preferred.