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by stu2b50
1422 days ago
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I find it hard to imagine whatever glue language you choose for an engine like Godot would really matter that much. All you’re implementing is the business logic. Even the slowest language can run through basic business logic in the blink of an eye relative to the heavy duty that the Godot systems are doing. Eve Online runs on *python*, for instance. So does Blender. For a glue language, I am highly doubtful that the .net is that much faster than v8 or any other runtime to make a difference. |
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