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by cardanome
1420 days ago
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Did I say, you can't make games in C#? Why do you feel the need to defend C#? You are arguing against a straw man. It is simply a fact that a large part of the professional gaming industry uses C++.
That one might be better off using a language without automatic garbage collection for performance critical parts in many cases is pretty standard wisdom. Not sure what there is to argue about. > It's certainly easier for devs coming from C++ or Java than "weird python-like scripting language that we had to invent and are now stuck with". So you have never used GDScript but feel qualified to have a strong opinion on that matter, why is that? |
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I have, which makes me feel confident in stating that it's a language that didn't have to exist, doesn't have a healthy ecosystem backing it, which pulls focus from the actual good (or to be good) bits of Godot, which there are a lot of, and in the end makes people doubt that the language they would actually be productive in is a first class citizen for the engine vendors.