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by Mikeb85
1417 days ago
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> but to write a serious game you really want C#. This is ridiculous. You absolutely can write a full game with GDScript or GDScript and C++. Keep in mind Godot has first class support for C++. In fact, I'd argue C++ is far better than a bolted on C#... |
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Does GDScript have good debugging, linting, and profiling tools?
I'm not a game developer, but I'd love to hear your perspective on some of the criticisms I've encountered on the topic of scripting languages for game development.
One of the main criticisms I've heard of using scripting languages for game development is that they tend to be lacking when it comes to tooling.
The second form of criticism I've heard is that type issues become a serious problem as the size of game code growns past a certain point.