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by Waterluvian
1419 days ago
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I won’t use the word “serious” but my limited personal experience is that C# feels like the right balance between flexibility and performance. Rust is a joy to write in but I personally find that it asks a lot from you when you just want to ship a game that doesn’t need to be safety rated. C++ is a great choice but it’s C++ and I’m just not good enough to enjoy a language with fewer guardrails. It also has similar verbosity issues to Rust and (likely because I’m a noob) eats up a lot of my time chasing dumb bugs rather than making a game. I do most of my game dev in TypeScript because it’s a wonderful language and web is a great platform to easily ship toy games (my specialty). But it just isn’t fast enough for anything major. |
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Eve Online runs on *python*, for instance. So does Blender. For a glue language, I am highly doubtful that the .net is that much faster than v8 or any other runtime to make a difference.