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by meibo
1422 days ago
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> So you have never used GDScript but feel qualified to have a strong opinion on that matter, why is that? I have, which makes me feel confident in stating that it's a language that didn't have to exist, doesn't have a healthy ecosystem backing it, which pulls focus from the actual good (or to be good) bits of Godot, which there are a lot of, and in the end makes people doubt that the language they would actually be productive in is a first class citizen for the engine vendors. |
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If you have, you should be aware of the history of the project and then I am perplexed why you would make this claim.
They tried using multiple different languages until finally settled for developing GDScript. It is not a decision they just made willy-nilly but something they decided after using different languages did not work out as they hoped it would.
> doesn't have a healthy ecosystem backing
What ecosystem? The ecosystem is Godot and GDScript is an integral part of it.
> in the end makes people doubt that the language they would actually be productive in is a first class citizen for the engine vendors
If you had proper experience with Godot you would know that GDScript is very well liked in the community and people are actually very critical about C# integration, seeing it as more of a distraction and waste of resources. (Of course people that don't like GDScript might simply not stay in the Godot community, so I admit some self selecting bias might be going it.)
The C# integration was only done because Microsoft paid them to do it.