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by somehnacct3757 1420 days ago
Former professional game dev getting into Godot recently for fun and maybe for hire.

What are the limitations of gdscript you allude to? Let's say I want to render an infinite scrolling hex grid. Why would c# excel or gdscript struggle?

1 comments

GDscript is a bit slow. It's not an issue if you use it to keep track of a reasonable amount of in-game data and control the objects to render. But it becomes an issue if you decide to write game intelligence in it, or keep track of a lot of things.

It also doesn't have an all integrated top of the market IDE, only the Godot IDE. (Although I don't think you gain anything from using a 3rd party IDE in a Godot game. Even less something like Visual Studio.)