| They buried the lede. The article suggests the shutdown was because of free API to paid API. Anyone uninformed who just click off at that point. Even when they ask about costs, it was just saying it’s “<$1 vs $2.50”. But the issue is two fold. (1) all the devs support a paid API, but the rate is absurd according to basic math. It would charge devs over 20x what a user actually cost/were worth. Devs were willing to take on a higher cost (2-3x) but over 20x is impossible. (2) That basic math was very conservative. The actually multiplier is much higher if you look at the calculations. It’s wild but it seems Christian is even willing to accept a 10x bump (albeit with a higher subscription cost). Not really mentioned was all this was changed out the blue with less than 30 days to comply. The interview touches on it but it’s insanity that a tech company think it’s reasonable for indie devs to operate under that constraint. |
Then overtime increase prices as you get a better sense of value and market dynamics.
Starting high, creating a lot of negative reactions and almost killing any real market for profitable apps on your platform seems to be the opposite of smart. It’s now some governments go with taxation before u-turning some years later when they’ve driven away or killed whatever it is they were hoping to tax.