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by ryanwaggoner
1108 days ago
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I see you making this claim in multiple comments that he's making 600 API requests per user per hour to check for notifications, but this doesn't make sense to me. As you said, 100k users would result in 60 million API requests per hour, which would be about 43 billion API requests per month. I've seen pricing of $0.24 per 1k calls, so that would be $10 million per month, not $20 million per year. And that's just for this notification thing, which he could theoretically kill as a feature if that's 99% of the problem. I think you're off. |
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https://www.reddit.com/r/redditdev/comments/13wsiks/comment/...
> On March 14th, Apollo made nearly 1 billion requests against our API in a single day, triggered in part by our system outage. After the outage, Apollo started making 53% fewer calls per day. If the app can operate with half the daily request volume, can it operate with fewer?
(note: 53% less calls is about going from a 6 second window to a 10 second window)
Note also that 100k users is the user base at that time and 1.3 is when the subscription ($5/month) was added for push notifications. He noted that that would be something that he would have to pay to support for a server to do those requests. It is quite likely that the number of users who are signed up at $5/month for push notifications is less than the total user base.
Having dabbled with the API, if he is doing push notifications on a short time window, he's making a call with at least that frequency.
https://apolloapp.io/notifications-faq/
> Wait, why does it cost money? I already paid for Pro!
> Apollo Pro unlocks extra features and is a one-time fee, but Apollo Ultra includes a notification server that has ongoing monthly costs to me (the developer) to rent and maintain that add up and can't really be covered by the fee associated with Pro (especially when trying to keep Pro affordable at a few bucks). I'd love to give it away as part of Apollo Pro, but I don't want to potentially jeopardize the future of Apollo. As a result I also tried to keep the price very reasonable at under a dollar a month.
And yes, the price went up when you look at the current in app purchases that are displayed on the App Store page.