|
|
|
|
|
by WhaleBiologist
4908 days ago
|
|
Geez, it's been almost a decade since the last good space sim, Freelancer. I wonder why no one has made a mainstream space sim game since (X3 is a notable exception, though the learning curve is quite steep). Between this and Star Citizen, there seems to be legions of space nerds like myself, ready to throw money at even the possibility of a good game. |
|
That should not prevent smaller operations from succeeding. The 'space' theme is still used (see SPAZ, FTL even if they are indies).
I think that the 'simulation' genre is not as popular as before, flight simulators (combat or otherwise) have become rarer.