|
|
|
|
|
by teamonkey
4914 days ago
|
|
No publisher is looking at Elite: Dangerous (or pretty much any other game kickstarter) and wishing that they'd have funded it first. Even Frontier couldn't justify funding it by normal means and they own the IP. The game will probably cost at least $5M to make. The kickstarter just scraped $1.25M by calling on the core market. The game still needs to sell at least another 250k at full retail price to break even, and that's after many of the core audience have already bought it through kickstarter. Under perfect conditions, that level of sales on PC alone would already put in in risky territory. As for indies, well yes, publishers already fund those as part of their portfolios. The ones that look like they're going to break even, at least. |
|
The potential problems you describe sound like budget and project scale problems to me, not that the genre couldn't make money. If one wishes to spend 5 million plus on a game that only maybe 250k will actually pay for then you are destined for failure. I don't believe I stated otherwise.
If you have a large publisher funding your project, then you aren't an indie title. Plus I pointed out that they do these small projects from time to time to see if there's a chance a genre will be popular again for them to spam the crap out of. I didn't say that these projects were intended to make money.