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by outworlder
4908 days ago
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There you go: 'legions of space nerds' is probably still a fraction of the total market - and the studios are not aiming for that. That should not prevent smaller operations from succeeding. The 'space' theme is still used (see SPAZ, FTL even if they are indies). I think that the 'simulation' genre is not as popular as before, flight simulators (combat or otherwise) have become rarer. |
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It's an old argument: publishers say "we won't make that game because it won't sell" and the market says "we can't buy that game because you won't make it".
But it's understandable, most of these companies have to show quarterly profits so they are adverse to risk. Creating a game that will cost millions of dollars and years to make for a genre that has stagnated, for whatever reason, is a huge risk.
The small developers are the key to filling this niche. Things like the recent indie resurgence and Kickstarter have made this more evident. The problem is often the large publishers buy these small developers and then proceed to destroy what made them special.
A few space sims, so to speak since SPAZ and FTL aren't quite the same, are out now and there are a few with big names attached in development by independents. If these have decent returns, on small developer terms at least, then I expect the large publishers to follow along spamming the genre.
But only if they can figure out how to get them to be fun on consoles. Which is another side of the problem of stagnating genres but that's a different discussion.