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by talmand
4907 days ago
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I think I stated that the large publishers are not wishing to fund such titles and that I think they do so for the wrong reasons. It's just my opinion and I don't see how your statement is much different than what I've been saying. The potential problems you describe sound like budget and project scale problems to me, not that the genre couldn't make money. If one wishes to spend 5 million plus on a game that only maybe 250k will actually pay for then you are destined for failure. I don't believe I stated otherwise. If you have a large publisher funding your project, then you aren't an indie title. Plus I pointed out that they do these small projects from time to time to see if there's a chance a genre will be popular again for them to spam the crap out of. I didn't say that these projects were intended to make money. |
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Correct. But given that large, complex software projects take time and manpower to create, there is a subset of games and genres that simply cannot be developed and hope to break even.
It's not just the publishers 'at fault'. Developers don't want to downsize or go bankrupt, therefore they won't tend to develop games that won't let them pay wages in future.
There are alternative funding methods, but before kickstarter it was mostly arts grants and the like. Tale of Tales have developed several small art games on art grants, IIRC.
> If you have a large publisher funding your project, then you aren't an indie title.
No, not at all. ThatGameCompany are an indie company but Journey was bankrolled by Sony. Does that mean that it's not an indie title? Fez was created by Polytron, published by Trapdoor and distributed by Microsoft. I wouldn't be surprised if Microsoft at least partially funded the XBLA version of Minecraft. DoubleFine's Brutal Legend was paid for by Activision, then dropped and picked up by EA (a big court case ensued). As I mentioned above, Tale of Tales have developed games using government money. The list goes on and on, because it's a very common way of working.