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As much as I'd like to use Godot, there are two features missing that I really don't think I could do without: - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver. - Animation re-targeting. It seems like there's a 3rd party plugin for this but it also seems like it hasn't been updated in a year. In unity I can buy a big pack of animations for pretty cheap and reuse it on almost all my humanoid characters. That's huge. I think this can be done in Blender or Maya, but it's so seamless in the engine compared to using a 3rd party tool. |
Heh I mentioned this in another Godot thread a few days ago. It sounds like a potential YC funded startup for anyone inclined and something that could be with the knowledge and collaboration of the core maintainers of Godot as a simple means to fund Godot.