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by giancarlostoro 1441 days ago
> - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver.

Heh I mentioned this in another Godot thread a few days ago. It sounds like a potential YC funded startup for anyone inclined and something that could be with the knowledge and collaboration of the core maintainers of Godot as a simple means to fund Godot.

2 comments

This doesn't sound like a good VC backed company. Bootstrap it, make healthy profits and grow at a normal pace.
This seems like a good way for Godot to monetize, while keeping core engine development incentives insulated.
It would be good if Godot adopted it into its UI, it technically has the UI for it. Then the company donates a reasonable percentage to Godot. You might see them never need to ask for donations again.
There's a few private/third-party sties that serve as a marketplace for paid Godot assets.
It seems unlikely that'll ever be as useful to people as an official store would be.
I think people that spend enough time to learn to use a game engine will go to the trouble of finding the best site / source for assets. Unity and Unreal both have good sites for this, but that's partly because it is there business model. Godot is just not as much of a business. It seems like the two great potential business (attention HN types :) ) are: - asset / plugin library stores - simple libraries / frameworks for console ports that are not open source / or a port service.
> Godot is just not as much of a business.

Well, maybe it should be. I don't think anyone would begrudge the Godot team taking a small percentage as part of running an asset store, and that means more people who can work on Godot full-time, in addition to the convenience of the asset store itself.

I wouldn't want Godot to go full blown for-profit public corporation, but having more full-timers and more of a real business model like some other open source foundations sounds good to me.

Why is that? (I'm not too familiar with Godot or the unity asset store)
Convenience/discoverability, the lack of which results in less people using it, and less people using it means you don't get critical mass.

The important thing here is the network effects, not whether you personally can find some store somewhere that technically fits the bill.

Mostly trust. Finding it. Usually lacks the polish and presentation an official asset store would have.

Unity's asset store is pretty top-notch and is a good one to compare other asset stores too. Unreal Engine's marketplace pales in comparison.

Link: https://assetstore.unity.com/

Agreed for the most part, although there is the possibility of one being really polished and catching on.