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by ttymck 1441 days ago
Why is that? (I'm not too familiar with Godot or the unity asset store)
2 comments

Convenience/discoverability, the lack of which results in less people using it, and less people using it means you don't get critical mass.

The important thing here is the network effects, not whether you personally can find some store somewhere that technically fits the bill.

Mostly trust. Finding it. Usually lacks the polish and presentation an official asset store would have.

Unity's asset store is pretty top-notch and is a good one to compare other asset stores too. Unreal Engine's marketplace pales in comparison.

Link: https://assetstore.unity.com/