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by overgard
1441 days ago
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I mean, you can do that, but you have to consider a lot more things: - Are these assets authored in a way that's friendly to my game engine of choice? IE, will the materials import correctly, will animations be correct, are things scaled properly, is the Z axis up or is it forward, etc. Having dealt with importing files between various engines and 3d modelers, seamless importing and exporting is no small thing. - What's the license, and are the licenses standardized? Do I have to pay royalties or record attribution? - What's the selection on these sites? Do I have to enter my payment info into like 20 different sites? - This also only covers art/sounds. Unity has a huge selection of code assets that are incredibly useful. None of those are insurmountable of course, but having one place that solves all those problems is great. |
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