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by SXX
1431 days ago
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For the time being Godot going to be PC-first game engine and our 10-people studio dont have any issues building for Windows/macOS/Linux. Test imports for web work amazingly well, but we dont need it. Lack of console support is just limitation of what can be done with open source code since even SDKs for consoles are under NDA. I guess if you building project for consoles then you have to look elsewhere. You are not wrong in any way. At the same time there are plenty of small teams that can work with Godot and build some fun games using it. |
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Options are great, it's just that the first adopters have to pay the hardest price when they want to ship a game using it. If I were doing the indie thing still, I'd consider Godot.