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by georgeecollins
1431 days ago
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I think all the reservations about Godot are valid, but let me offer my perspective. In 1996-1997 I remember meeting with Epic to evaluate their engine in develop for a game a AAA game at Activision. I remember in the late aughts (like 09?) being asked to evaluate Unity for a VC that was considering investments and wondering how much commercial developers would actually use it. These engines are all risky until they aren't. And Godot certainly seems at the tipping point of adoption. Also, all game engines have strengths and weaknesses so that you would want to use Unity or Unreal in many particular cases for a long time. But Godot also has some strengths, not the least of which is that it is open source. The key thing I would watch is the transition to 4.0 and Vulkan. That seems like a point at which they can either pick up momentum or lose it. The SDK problem for consoles can easily be solved by contractors / middleware if there is enough good games to make it worth the time to bother. |
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