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by extrememacaroni
1431 days ago
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The lack of console support comes especially from the fact that there's no company behind godot itself that can become a licensed Nintendo developer for example. There are other companies that can port your godot games to consoles and publish them, but in the stores the games will be listed as theirs not yours. If you're an indie without a publisher, that's probably not a big deal. Although it would be if it were me, I'd want the game to be listed under my own name, not someone else's, especially if a player might start to avoid games published by X because they played games they did not like in the past. But if you're already backed by a publisher, that will probably not fly. |
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Basically all big publishers have their own pipeline and in-house teams for porting / QA / certification and it's all built around Unity or Unreal. So it's all about market share.
So yeah choosing Godot will certainly limit your options in terms of what publishers might fund your project.