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by boredtofears
1431 days ago
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They can't be universally true can it? I know Hades is built on a basically in-house engine, and I think it released on all platforms simultaneously... then again that studio might not even qualify as "indie" especially now... are custom engines like that really that rare nowadays? |
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As for self made engines, if you make it yourself then that is a risk. If you make it in unity or unreal then the publisher knows they can easily find people to help you ship it if there are problems, but for a self made engine it could be unsalvageable.