Hacker News new | ask | show | jobs
by erik 1433 days ago
> The lack of console support comes especially from the fact that there's no company behind godot itself that can become a licensed Nintendo developer for example.

The lack of commercial entity isn't the problem. The problem is that adding any sort of platform support to an open source engine is completely incompatible with the license terms of the console SDKs.

> There are other companies that can port your godot games to consoles and publish them, but in the stores the games will be listed as theirs not yours.

Why would this be the case? You can contract with a company that has experience porting Godot games to Switch to do the technical work. But you would have your own distribution agreement with Nintendo and you would certify and publish the game yourself.

1 comments

> The problem is that adding any sort of platform support to an open source engine is completely incompatible with the license terms of the console SDKs.

There is a port of SDL2 to Nintendo Switch that is accessible to anyone that has a distribution agreement signed with Nintendo. There's no reason Godot couldn't have the same kind of support there.