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by SXX
1431 days ago
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I will just add a note about publishers: if your project is not using Unreal / Unity most huge publishers just wont be interested. It has nothing to do with Godot console support or anything else about Godot itself. Basically all big publishers have their own pipeline and in-house teams for porting / QA / certification and it's all built around Unity or Unreal. So it's all about market share. So yeah choosing Godot will certainly limit your options in terms of what publishers might fund your project. |
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These engines are all risky until they aren't. And Godot certainly seems at the tipping point of adoption. Also, all game engines have strengths and weaknesses so that you would want to use Unity or Unreal in many particular cases for a long time. But Godot also has some strengths, not the least of which is that it is open source.
The key thing I would watch is the transition to 4.0 and Vulkan. That seems like a point at which they can either pick up momentum or lose it. The SDK problem for consoles can easily be solved by contractors / middleware if there is enough good games to make it worth the time to bother.