| I remember all the press praising the original Half Life for its story. I was really surprised - it was the same story as all first person shooters going back to Doom: Bad guys spawn across an inter-dimensional portal and start wreaking havoc. Protagonist has to kill them all, crossing the portal in the process to go destroy the alien leader. There were some cool extra details - the G Man, the marines entering as a third force, the diversions to do things like launch a missile into space - but all of those things were additional to that same, basic story. This author has it spot on: our standards for story telling in video games are really low. |