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by hypertele-Xii 1698 days ago
> The more detailed and intricate a story of a game is - the less freedom of choice the player has.

That's merely an economic decision by the industry. You can make a game with detailed and intricate stories while simultaneously allowing full player freedom. It's just difficult and expensive to do so!

Consider something like Dwarf Fortress. It's detailed down to the alcohol content of the dirt under the cat's third left front paw nail. And the cat has its own will and you are permitted to do pretty much anything to the cat. But it's taken two people years to make it without much/any profit.

The state of affairs is simply that we are limited only by our imaginations and our economic utilities. We carry supercomputers in our pockets. Few have any idea what to do with them.