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by atoav
1697 days ago
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While I think the bassic narrative skeleton of the story is important, what is equally important is the world building that comes with it. If your game feels like traveling to an alternate dimension with vivid details and differences a lot about the story can be excused, because the player will eventually find their own story within your game. If your story is great and the freefloating passages are dull and lifeless the story can be great but it will never a good game. Why not both? A great gripping story in a believeable world. |
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Case in point: Children of Men is basically a two hour-long escort quest. It's also an absolutely amazing film with amazing storytelling.