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by pdpi
1697 days ago
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> While I think the bassic narrative skeleton of the story is important, what is equally important is the world building that comes with it. Case in point: Children of Men is basically a two hour-long escort quest. It's also an absolutely amazing film with amazing storytelling. |
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What I hate however is when games have the most inspiring world and fail to tell unique stories in it. E.g. the game plays in South America, yet I learn nothing about the reginal culture when I play it, because all Characters are very generic.
This is something that made Witcher 3 great: nearly every quest managed to convey some feeling about how it must have been to live in the medival ages (or some fantasy version of it).
I like it when games take their own world seriously and root every character, story and object deeply within the history of that world. And yes, sometimes that means telling the player things they can't understand immidiately, because they come from a different culture and world.
If you could exchange the world just like that without changing a lot about the quests, you are doing it wrong.