|
|
|
|
|
by SamoyedFurFluff
1697 days ago
|
|
I think there’s a bit where stories can be extremely complex but still have interactivity from the player. Bioware produces games like this where decisions made from previous games can be inherited to affect future games, and the overall storylines are complex and nuanced, albeit mostly in what BioWare can control (world building, npcs making decisions and having their own agendas, etc.) |
|
- visual novel mode for dialogues and plot choices where player freedom is very restricted by story can be detailed
- game mode for mechanics and combat that have barely any influence on the story (besides "survive this challenge to continue") but players have freedom to express themselves
It is very formulaic in structure, I'd argue more formulaic than ancient theater, and it limits the possible plots a lot (for example you won't find any RPG where the hero gets weaker with time). But all these conventions are accepted as necessary evil by the intended audience, so that's fine.