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This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustainable pricing model (a term I was unfamiliar with before reading this piece) to fund my development. I'm certain that by charging $14.99, I stay out of the bottom 47% of developers that make less than $100 a month from the app store. I do not rely on the app store for anything. From visibility to app discovery, I feel that Apple has failed me. When I get support emails, I cannot even refund a single paying user, which means I have to send $14.99 back to the user using PayPal and eat Apple's $4.50 fee for that transaction. It's immensely frustrating and a main reason why I allow users to sign up concurrently on my website using a card (Stripe). Every part of developing for Apple leads me to this conclusion: I do not matter. My app does not matter. |
Twenty years ago when I was in high school, I worked at CompUSA. They sold a lot of software in their day... in my region of the country, 40% of software sold passed through our store's door. To sell software at CompUSA or similar retailers, you needed to interface with a publisher, who would then try to sell your software to a buyer at the store. Then you'd need to print collateral, get an attractive box, duplicate physical media in quantities sufficient to stock 500 stores. At your expense.
And for all that, you'd be a box on a bottom shelf somewhere.
If you wanted to actually sell software, you'd need to pay for premium placement on an endcap or display. I recall one vendor who paid over $2M for premium endcaps at each store for a handwriting recognition app.
When customers were dissatisfied, or returned your software that wasn't supposed to be returnable, the store would withhold payment for your software (which was running 60-90 days late in most cases) and mail you back the resealed box at your expense, which may have contained a rock instead of your software.
Fast forward to 2015, and you're paying $99 to sell software for $15 that nets you $10, which is paid promptly every month. Apple treats you like cattle, because you are in effect a cow to them... there are thousands of people like you!