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by jmbrook 4105 days ago
From my view of the world the "pre Apple" app marketplace was much worse. With our J2ME apps (doing apps since 2002) we would have to distribute to 30+ different middlemen (Telcogames et al) each with differing submission requirements, invoicing/non payment issues and the kicker was only getting 20-40% (at best) of the revenue (with the price not being set by us). The holy grail being placement on operator stores with the ever fickle decisions of their games teams.

The amount of non payment, uncharged downloads, operator/distribution backhanders and outright fraud was striking. With Apple we get paid on time, I trust the download reports and it is ‘quite’ clear what the submission rules are.

The Apple (and Android) appstore just reminds me of a very pure form of business in which the barriers are low, not everyone can be a 'winner' , and Surgeon’s law applies (http://en.wikipedia.org/wiki/Sturgeon%27s_law)

I do however agree with your conclusion - neither you nor your app matter to Apple but that isn't unique to you/your app - it is just business.