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Nobody's really disputing that the App Store needs revision in a number of areas (discovery, refunds, trials, etc)
It's a hard problem because curation is a hard problem. It is not unique to the app store - take a look at android's store or frankly, any online store that offers a wide array of products - curation is hard. I'm sure they're working on it. A time of fewer but higher quality apps may be coming - but then there'll be complains about the selection system. Curation is hard. The real complaint I hear most often is simply 'I thought I was going to make an app, publish it and make money! I haven't made money. I think the app store it broken' Most businesses fail, there was a false impression that the app store is somehow different - it'll solve the reasons most businesses fail. It won't. Your conclusion is correct - unless you've got great product-market fit (your product fits the need of many people today), you do not matter, to many people. Your app does not matter to many people unless it has got great product-market fit. Products that have great fit - do well despite some of the challenges, mostly through word of mouth. Just like most other small businesses. |
Oh please.
They just don't care.
Take Steam for instance, I have a thousand times better experience finding new games on there than I have on any mobile app store. I get recommendations from my friends, according to what Steam thinks I would enjoy playing, and they even have curators for apps so people whose reviews I can enjoy can list games with a short review. And those are just a few ways of discovering new games, there are a ton of others.
Neither Apple nor Google are even trying. That's the problem. They don't give a shit.
Valve barely gives a shit about improving Steam — since it'll print more money than they can ever spend regardless — and still they've surpassed both Google and Apple.