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by fidotron
4472 days ago
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It's best to remember that ray tracing isn't the be all and end all of graphics since it's far harder for artists to control the results than the other hacked up ways. One consequence of this is their example comparison, where I think it's entirely subjective to say the ray traced output is better. Neither is particularly great. The big win is around indirect lighting, but the development of that in standard rasterisers in the last decade has exceeded even my wildly optimistic expectations. New options = good, but there's no such thing as a graphics silver bullet. |
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If raytraced scenes were hard to control, why would every single animated movie be raytraced?
Raytracing really is the be all and end all of graphics. The more rays you can render, the more realistic your scene will be, up to 100% realism.
Of course, we can come pretty far with the hacks as well, and it's hard to say if hardware raytracing can come close to the quality hardware shader hacks can achieve on traditional GPU's in real time.