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james4k
4472 days ago
Physically-based rendering has little to do with global illumination, and is only really about the BRDF [1] used for computing the final pixel color based on a number of inputs for that point in space.
[1]
https://en.wikipedia.org/wiki/Bidirectional_reflectance_dist...
1 comments
MrScruff
4472 days ago
Well it's pretty hard to do PBR outside of a path tracer since energy conservation is a key concept.
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