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by doktrin 4472 days ago
> If raytraced scenes were hard to control, why would every single animated movie be raytraced?

That's a bit of a stretch. Pixar didn't use ray-tracing until Cars [2006]. Even then, it was only applied for secondary effects.

It wasn't until Monsters University [2013] that they produced the majority of a movie using ray-tracing [1]. That's a recent development, IMHO.

[1] http://thisanimatedlife.blogspot.com/2013/05/pixars-chris-ho...

2 comments

But that is because of hardware capability... i.e. computers weren't good enough for artists to work with... wasn't it?

I've been out of the 3D world for a while, but Ray tracing was the be-all-end-all/holy grail of 3d. It is simulating light... you can't do better than physics.

Raytracing has its limitations, subsurface scattering for example.
But don't those go away with enough compute resources?
Pixar were late holdouts against non-physically-based rendering though, apparently: https://www.youtube.com/watch?v=MG4QuTe8aUw#t=4410